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"We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft." "Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011," said Crystal Dynamics at the time. Rogers' comments to Game Informer this week echo the sentiments expressed by Crystal Dynamics a year ago, when the studio wrote a blog post explaining the decision to go with Microsoft for a timed exclusive on Rise of the Tomb Raider.
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Microsoft has "been close friends of Tomb Raider since the reboot," said Rogers. "So, the evolution of this relationship deepening with the timed exclusive is a very natural one for us, but a tough decision." At the time, not everyone felt that way." I think that at the end of the day, the accolades that we got with Tomb Raider (2013) were great. "I'm not saying it split the company, but in many ways when you're trying to reboot a franchise that's got the history of Tomb Raider, it does divide opinion," Rogers told Game Informer. Rogers, the CEO of Square Enix in the Americas and Europe, suggested to Game Informer that the direction of developer Crystal Dynamics' Tomb Raider reboot was a contentious issue within Square Enix. Now we have an idea of how Microsoft secured that arrangement: The company supported the 2013 reboot's vision when others didn't, said Square Enix's Phil Rogers in an interview with Game Informer. Square Enix announced last month that Rise of the Tomb Raider will arrive on PlayStation 4 one year after it launches on Xbox platforms.